Custom Cool Sticker Mesmerizes Your Eyes!2009-08-26 00:00:00Cool stickers have plenty of uses.
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PuG dungeon loot etiquette for dummies2009-03-10 00:00:00So with the dawn of Wrath, a lot of people have been heading into 5-man dungeons, both the normal and heroic type. They may be after experience, they may be after badges, they may be after achievements, but nearly everyone is also very interested in whatever loot may drop along the way.
To add to this, not everyone is so lucky as to have a pre-made 5 man ready to go when they log on for the night. Maybe they're guildless, maybe their guild is off in Naxxramas, maybe their guild is 10 levels below them, but whatever the reason, a lot of people end up looking for the pickup groups to get their dungeon diving done.
Anyhow, you probably know what happens next. Pickup group plus loot equals drama. You'd almost think that's some sort of universal constant in WoW. Sure, we've had some great PuGs, but we've had some bad ones too, and those bad ones seem to come complete with ready-made loot drama, and it seems like we're not alone. We're ...
PVP News2009-03-10 00:00:00I always end up trying arena a few times and realizing that damn, this is the most unbalanced piece of shit gameplay unless youre playing as the bigger fish class. Wintergrasp as well is on my shit list because its sickeningly easy for an attacking side to just zerg the crap out of one wall section and break through in about 2 minutes.
Maybe giving WG an auto-raid invite system like they have for the BGs would be nice, and buff the HP of the walls considerably. But enough about that, this post is about battlegrounds and arenas.
Arena balance and loss %
Arenas definitely put class balance under a microscope, though I also predict tougher fights in Ulduar may do the same for PvE.
There are a couple of problems with Arenas that I would describe as round peg - square hole. In other words, some players are expecting something different out of Arena than they are getting. Part of this was bec...